Do the PAX Shuffle

So we’re departing for PAX East in a mere two days. EEEEP! The PAX build of the game is ready, and by ready I mean we’re not messing with it any more. This might involve zip ties, me, and a chair to keep me from trying to cram in more changes. Maybe. To distract myself from the code I’m trying to get other last minute stuff together: press kit (check out the shiny new press link on the top banner), posting on the Dev Blag, helping assemble/disassemble/pack the RunJumpDev booth, and then realizing I still have a dozen other things to do between now and then. But it will all work out. See you guys in Boston! And a side note: Go Cats!

Bring on the PAX!

With two weeks to go until PAX we’re in full crunch mode. Features have been added (and removed) based on feedback from Comic Con, more content is being added, and hair is turning grey. I wanted to put a build of the game up for play test on XBLIG, but we hadn’t done an Xbox build of the game in a long time, and when I finally tested it out on the Xbox the frame rate had dropped dramatically. We’re sorting it out, but I think that means we’re not likely to have an Xbox build out there anytime too soon as we’re more focused on adding content for PAX. Content Added: Checkpoint system – No longer do you have to start all the way at the beginning of the level upon death! You can now resume from the last checkpoint you hit. Health indicator – Pretty self explanatory. There…

Comic Con Post Mortem

So the Lexington Comic and Toy Expo was pretty great. Lots of people got the try Railgun Expresss, along with many of the other cool games made by RunJumpDev members. Unfortunately the build version I was working with had some bugs in it from where I was trying to introduce new features last minute before the con. You’d think I would have learned from Phil Fish after watching Indie Game: The Movie, but noooo. However it was still very successful and I got lots of great feedback from players. I plan on making improvements based on this feedback before PAX so that the version we have there is stable and awesome. I also plan on buying better shoes.

Lexington Comic Con

We will be showing Railgun Expess at the Lexington Comic and Toy Fair (aka Lexington Comic Con) as part of the RunJumpDev/Super Soul booth Saturday 3/15 from 3-6 PM and Sunday 3/16 from noon-3 PM. If you’re in the 859 stop by, say hi, try the game, and give us feedback. Also be sure to stop by the same booth at other times to see some of the other games created here in Lexington by the other members of RunJumpDev. Some pretty exciting stuff!

And we’re back!

Sorry for the long downtime.  Getting the site updated ended up taking a little longer than expected, and really probably wasn’t worth the effort to begin with.  Ah well, you live and learn.  Details of what we’ve been up to after the jump.